The ECM Tank apparently had a jammer which disabled all enemy drones near itself.Also if a vehicle such as a Battle Bus or a Humvee was loaded down with infantry, the infantry could still fire from their ports.Īrtillery that fired projectiles that were not missile based, such as those from the Inferno Cannon also presented an issue, as they could not be deflected by the tank's jammer suite. The ECM tank also had issues with disabling Overlord or Emperor tanks, as the sheer size of the vehicles made them very hard for a single ECM to disable, often taking a much longer time than the ECM could survive under fire from such tanks without support. While it could escape small arms fire, if enemy tanks cornered one they could quickly finish it off. Unfortunately, the ECM tank needed to focus all of its power when jamming a vehicle, so when doing so missiles that would normally be disrupted would be able to continue as normal, allowing missile armed infantry to engage the tank. Parking an ECM tank directly next to a Gatling Cannon or a Bunker is an effective strategy for protecting base defenses against missile threats.ĭespite lacking offensive weapons, the ECM Tank is still more than capable of crushing infantry and holding off against a sole vehicle with its jammer. It was however, a frustrating task for GLA commanders attempting to use Rocket Buggies against them, especially against base defense with ECM tanks loitering near them. Having friendly units close to the tank was also a bad idea when the tank directed missiles away, as the missiles were still live and capable of damage friendlies.
Therefore the ECM tank was purely an assistant in the elimination of hostiles. If it lost its focus, the targeted enemy unit would re-activate. To disable vehicles, the ECM tank had to fire a focused jamming beam from a stationary position. The ECM focuses its energy into a jamming beam to deactivate another vehicle, deactivating the missile deflection as long as it's active.